Kelvin Deep-Water Wake Cusp
Trace wave energy behind a moving source and uncover the geometry of the Kelvin wake angle.
By Riano · Published · Updated · Report a correction
Kelvin Deep-Water Wake Cusp
The wave pattern generated by a ship moving steadily across deep water forms a distinctive V-shape. By analyzing the linear gravity waves stationary relative to the moving source, we can determine the maximum angle of this envelope, known as the Kelvin wake angle.
worked-example
Let the source move at speed U in the +x direction. In the frame of the moving source, stationary waves must have a phase speed equal to the component of the source's speed in the direction of wave propagation. With normalized gravity g=1 and deep water dispersion omega = sqrt(k), we can calculate the properties for a specific wave normal angle where q = cos^2(theta) = 2/3 and U = 1.
- The resonance condition is k = 1 / (U^2 cos^2(theta)) = 1 / (U^2 q). For U=1, q=2/3, we find wavenumber k = 1.5.
- Wavelength lambda = 2*pi / k = 2*pi / 1.5 approx 4.18879.
- Group velocity relative to the source is given by components (v_x, v_y) = (U(q/2 - 1), U sqrt(q(1-q)) / 2). For q=2/3, (v_x, v_y) = (1(1/3 - 1), sqrt(2/3(1/3)) / 2) = (-2/3, sqrt(2) / 6) approx (-0.6666, 0.2357).
- The wake ray angle is alpha = arctan(v_y / -v_x) = arctan((sqrt(2)/6) / (2/3)) = arctan(sqrt(2) / 4) approx 19.47°.
experiment
Using the module controls, we can explore how the ray angle changes with the squared normal cosine, q.
- Observe that changing the "Source speed" scales the wavenumber and wavelength, but the Ray angle and Cusp angle remain unchanged.
- Select "Squared normal cosine" to "1". The wave propagates exactly in the direction of the source, and the relative group velocity is directly backward with a ray angle of 0°.
- Select "Squared normal cosine" to "2/3". This is the critical angle where the ray angle reaches its maximum of approx 19.47°, the Kelvin cusp angle.
- Select "Squared normal cosine" to "0". The resonance condition cannot be met for finite waves, showing "No finite resonant wave".
limitations
This derivation assumes a linear gravity wave pattern from an idealized moving point source in inviscid, infinite-depth water with no surface tension. In reality, the apparent wake angle from a physical boat can differ. The cusp envelope derived here is an asymptotic idealization, not a claim that every finite-hull, finite-depth, or nonlinear boat photograph has this exact apparent wake angle.
references
For more details on the stationary wave patterns and derivation of the Kelvin wedge, refer to:
Experience it interactively
Adjust parameters, observe in real time, and build deep intuition with Riano’s interactive Kelvin Deep-Water Wake Cusp module.
Try Kelvin Deep-Water Wake Cusp on Riano →